**What is a Roblox project?** A Roblox project is *a collection of places, assets, settings, and other resources that together represent an experience.* > **Where does Roblox store your projects and why?** > Roblox stores your projects *in the cloud for convenient, collaboration, editing, and version control.* > > **What do you use to create and manage Roblox projects?** > To create and manage Roblox projects, you use *Roblox Studio.* > > **What is Roblox Studio?** > > Roblox Studio is *an IDE for building, scripting, testing, and publishing projects.* # Places **What are places?** Places are *scenes like in Unity or maps in Unreal Engine.* > **What does a place within an experience contain?** > A place within an experience contains *an environment, parts, meshes, scripts, and the user interface.* > > **What is every place represented by?** > Every place is represented by *a data model.* > > **What is a data model?** > > A data model is *a hierarchy of objects that describe everything about the place.* > > > > **How does the Roblox Engine use the data model?** > > The Roblox Engine uses the data model *as the source of truth for the place's state.* # Assets > [!example] Examples of assets > * Images. > * Meshes. > * Audio. > **Where are assets stored?** Assets are stored *in the cloud.* > **What is each asset assigned?** > Each asset is assigned *an asset ID.* > > **Are assets visible outside of your experience by default?** > *No*, assets aren't visible outside of your experience by default. > > **How do you use an asset in a place within your experience?** > To use an asset in a place within your experience, you *reference the asset ID.* # Packages **What are packages?** Packages are *reusable object hierarchies.* > **What are the three benefits of packages?** > The three benefits of packages are: > 1. They can be used as asset kits - You can duplicate a set of objects as needed. > 2. They make it easier to update assets - Any changes made to the package are updated across all instances of it. > 3. They can be slowly replaced with higher-quality assets - Assets retain their original positions and orientations even when replaced. # Settings **What are the six settings for an experience?** The six settings for an experience are: 1. Basic Info - Name, description, and genre. 2. Communication - Voice chat and animated avatars. 3. Permissions - Who can access the experience. 4. Monetization - Earning revenue from the experience. 5. Localization - Different languages and regions. 6. Avatar - Scaling and clothing overrides for avatars. ...